Posted by : Unknown Senin, 17 Februari 2014


Written by Neil Soutter on 17 February 2014 at 14:22
Sniper Elite’s killcam was a touch of genius. A breath of disgusting fresh air in an otherwise sea of World War 2 shooters and sniper games.
Those of you who thought the Sniper Elite V2 x-ray killcam was obscene and absurd will be fascinated to see the lengths to which Rebellion are willing to go to ensure each unsuspecting Nazi’s head explodes with an exacting level of grotesqueness, as revealed in a new Sniper Elite 3 development video…

Tim Jones, head of creative at Rebellion, is keen to extol the virtues of the series’ trademark killcam, saying that “The killcam is a key part of sniper elite. We introduced it in the first game as a way to track the bullet in slow motion from the player’s gun all the way to the target. For Sniper Elite V2 we introduced a whole new level of detail to it where we actually track the bullet through their targets in x-ray and watched as it smashed bones it came in contact with.” He continued, “With Sniper Elite 3 we want to take it a step further and really take advantage of the power of the new consoles and what we can do on PC.

Of course it’s not as simple as how the bullet looks as you track it, but also the all important audio. Chris Payton is in charge of the bullet noises, detailing how they created a real sense of speed as the bullet travels to the target. “We took the sounds of cars and aeroplanes and layered them up on top of each other, stretched them out, played with the pitch, really conveyed the sense of speed and that you were travelling with that bullet.
Then of course there’s the money shot. Finally the mysteries of those disgusting squelching noises laid bare. Lead audio designer Nick Brewer revealed the cunning secret behind the orchestral majesty that are the killcam shots, and all it involved was a jolley down to the veg aisle. “We took a little trip down the local grocers and bought all manners of veg, spending a couple of days snapping and squishing them in order to get the squelchy and cracky noises we needed for the ‘money shot.
The Sniper Elite games have always been a series that is primarily focused on the killcam, and Jones says there’s good reason for that. “One of the key reasons for going into all that detail is to illustrate why people were so frightened of snipers in WW2, or indeed in any conflict. The damage done by a sniper bullet is considerable so we’re not flinching away from that.
Check out the video below for yourself to see how the team at Rebellion have managed to once again take the killcam a step further in Sniper Elite 3.

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